
Christian Grévisse
About me
I am an e-learning specialist in medical education at the University of Luxembourg. Holding a PhD in Computer Science, my main research interests lie in the areas of e-learning, gamification, Semantic Web and computer-based assessment. In particular, my research focuses on the integration of learning material through digital tools in different contexts. For more information, please visit the dedicated website about the ALMA-Yactul ecosystem. Along my research, I have also been involved in teaching activities, including the supervision of several Bachelor and Master thesis candidates.
Publications
The following list comprises all publications I have been author or co-author of. For any full-text requests, please visit my ResearchGate profile.
Christian Grévisse
Christian Grévisse
Abstract
- Technology Enhanced Learning
- Technology obsolescence
- Flash
- Virtualization
Aryobarzan Atashpendar, Christian Grévisse, Jean Botev, Steffen Rothkugel
Abstract
- Learning material
- Semantic search
- Question-answering
- Note similarity
- Interactive search
Jean Botev, Christian Grévisse, Steffen Rothkugel
Abstract
- Student response systems
- Active learning
- Gamification
Christian Grévisse, Carina Martins Gomes, Steffen Rothkugel
Abstract
- Augmented Reality
- Open Educational Resources
- Semantic Web
- Note-taking
Christian Grévisse, Steffen Rothkugel
Abstract
- Swift
- Vocabulary
- SKOS
- E-Learning
The ALMA-Yactul Ecosystem: A Holistic Approach for Student-centered Integration of Learning Material
Christian Grévisse
Abstract
Digital learning resources play a key role in technology enhanced learning, yet their organization poses a challenge to both learners and teachers. Students are confronted with an ever-growing amount of available resources in an open, heterogeneous corpus. Finding relevant learning material for a given context or task, such as an exercise, is non-trivial, especially for novices in a complex domain, who often lack specific search skills. In addition, there is often no direct link between the learning material and the task at hand, and the constant interruption of the task in order to search for resources may have an impact on the cognitive load. Moreover, from the perspective of teachers and instructional designers, authoring high-quality learning material is a time-intensive task. Hence, reusing the authored material in multiple contexts would be beneficial.
This dissertation addresses these issues by proposing the ALMA-Yactul ecosystem, a holistic approach for student-centered integration of learning material. Learners can benefit from scaffolding support to retrieve learning material relevant to their current context at a fine-grained level and across the boundaries of individual courses. This integration is showcased in multiple applications and domains, such as a plugin for an Integrated Development Environment or an enhanced sketchnoting app. While the former provides novices in computer programming the necessary tools to scaffold the search for heterogeneous documents on fine-grained syntactical elements, the latter allows for suggesting further information while taking notes in class. In both cases, it is not necessary for learners to leave their current study environment. To implicitly link learning resources and tasks, Semantic Web technologies such as ontologies are used to annotate documents. For this purpose, an extensible and lightweight modular domain ontology for programming languages has been created. While the main study domain in this work is computer science with a special focus on programming, the transferability of the proposed approach to other domains is demonstrated through multiple examples.
Furthermore, to foster the active engagement of students in the learning process, Yactul, a game-based platform for continuous active learning has been developed. Apart from its use in the classroom, the platform also provides formative assessment to the individual learner by keeping track of her performance on a per-concept basis. Yactul activities are a key element in the ecosystem, both benefitting from and contributing to the integration of learning material.
Finally, teachers are assisted in semantically enhancing their resources through semi-automatic annotation support within popular authoring tools. A Knowledge Graph-based approach is employed for core concept identification.
Apart from analysing the usage of this ecosystem and evaluating the user satisfaction in university courses, an experiment with high school pupils lacking prior knowledge in programming yielded positive results with respect to the proposed scaffolding support.
Christian Grévisse, Steffen Rothkugel, Robert A. P. Reuter
Abstract
- Scaffolding
- Learning material
- Integration
- Semantic annotation
Aryobarzan Atashpendar, Christian Grévisse, Steffen Rothkugel
This paper received the Best Paper Award.
Abstract
- Sketchnoting
- Learning Material
- Handwriting Recognition
- Semantic Annotation
- Drawing Recognition
- Visual Search
Rubén Manrique, Christian Grévisse, Olga Mariño, Steffen Rothkugel
Abstract
Christian Grévisse, Rubén Manrique, Olga Mariño, Steffen Rothkugel
Abstract
Ontology Coverage Tool and Document Browser for Learning Material Exploration
Christian Grévisse, Jeff Meder, Jean Botev, Steffen Rothkugel
This paper received a Best Paper Award.
Abstract
- Document Collection Visualization
- Learning Material
- Visual Query Support
- Ontology Coverage
- Document Browser
Christian Grévisse, Rubén Manrique, Olga Mariño, Steffen Rothkugel
Abstract
- Learning material
- Authoring support
- Knowledge graph
- Concept recognition
Learning Resource Management through Semantic Annotation Features in Popular Authoring Software
Christian Grévisse, Jean Botev, Steffen Rothkugel
Abstract
- Authoring plugins
- Learning material
- Tagging
- Resource retrieval
- Learning management systems
Christian Grévisse, Jean Botev, Steffen Rothkugel
This paper received the Best Paper Award in the category Full Paper in English.
Abstract
- Modular ontology
- Programming education
- Annotations
- Learning material
Christian Grévisse, Jean Botev, Steffen Rothkugel
Abstract
- Student response systems
- Gamification
- Active learning
Christian Grévisse, Jean Botev, Steffen Rothkugel
Abstract
- Learning Material
- Integration
- Authoring
- Ontology
- Learning Support Platform
Christian Grévisse
Abstract
- Adaptive learning
- Recommender systems
- Social media
- 21st century literacies
- Computer-based assessment
Christian Grévisse, Steffen Rothkugel
Abstract
- In-Vehicle Infotainment Systems
- Collaborative Computing
- Customization
- Hypermedia
Towards Unlimited Mobile Application Collaboration
Jury: Steffen Rothkugel, Denis Zampunieris
This thesis was awarded the Prix Germain Dondelinger for the best Master thesis at the Faculty of Science, Technology and Communication (FSTC) in 2015.
Abstract
- In-Vehicle Infotainment Systems
- Collaborative Computing
- Customization
- Hypermedia
- Mobile Computing
- Ubiquitous Computing
Christian Grévisse, Ian Muller, Juan Luis Jimenez Laredo, Marek Ostaszewski, Grégoire Danoy, Pascal Bouvry
Abstract
Laurent Kirsch, Christian Grévisse, Jean Botev, Steffen Rothkugel
Abstract
Teaching
Mobile App Development - Lecture & Lab
Development of mobile apps for iOS
Programming 1 - Lab
Introduction to (object-oriented) programming in Java.
Operating Systems 1 - Lab
Introduction to basic Linux administration, including shell scripts.
Programming 2 - Lab
Programming in C and Swift.
Introduction to LaTeX
Tutoring session on the use of LaTeX for all first-semester Bachelor and Master students at the FSTC.
Mobile Computing - Project
Project on the creation of a distributed mobile game. Introduction to Swift and selected Apple frameworks.
Thesis Supervision
SS 22/23
- Bachelor Olivia Marichal: Development of a Clerkship Logbook for Health Education Programs
- Bachelor Marnix Van den Wijngaert: Advanced Cohort Management Moodle Plugin
SS 19/20
- Bachelor Carina Martins: Augmented Reality in Tablet-based Note-taking Apps
- Bachelor Désirée Lemarquis: Scaffolding Support for Active Learning in Programming Courses
SS 18/19
- Bachelor Aryobarzan Atashpendar: Enhanced Digital Note-taking through Machine Learning and Semantic Annotation
- Bachelor Nélson Caetano: Enhanced IDE for Active Teaching and Learning Support
- Master Jeff Meder: Semi-automatic Annotation of Learning Material in an Ontology and Document Browser
SS 17/18
- Bachelor Sam Ries: Integration of Solfège Learning Material in a Music Notation Software
- Master Laurent Hentges: Active Learning - Integrating Reflection and Feedback through Continuous Games
- Master Dren Gashi: A Graph-Oriented Generic Data Model for Game-based Student Response Systems
- Master Nicolas Mayer: Collaborative Learning Support in a Serious Mobile Game
SS 16/17
- Bachelor Jeff Meder: Cross-Domain Recommendations: Streaming Music Services meet Social Media
- Master Jo Schimberg: Incorporating Learning Material and Personalised Feedback into a Serious Mobile Game
SS 15/16
- Bachelor Davide Belpassi: A Game-Based Student Response Framework for Interactive Education — Offline Coaching
Skills & Tools
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Python
-
Java
-
PHP
-
Swift
-
JavaScript
-
C
Others
- Git
- LaTeX
- Office Add-ins
- Photoshop
- Illustrator
- InDesign
Education
-
University of Luxembourg2016 - 2020
-
University of Luxembourg2013 - 2015
-
University of Luxembourg2010 - 2013
Languages
- Luxembourgish (Native)
- German
- French
- English
- Spanish
Interests
- Music
- Airplanes
- South America